Reaper...
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- gettin' sounds
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- audio school
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- audio school
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- suffering 'studio suck'
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just for fun I downloaded it today to play around with some rehearsal recordings I did last night. I wanted to get a feel for how it's progressed since I last dinked around with it a couple years ago.
I love how fast it is to download, install, get playing...I was up and running in less than 5 minutes, including the time to google their site.
First impressions are that it's got some nice UI improvements (fx bins / routing options) that weren't as obvious before, but I'm just scratching the surface with it.
I love how fast it is to download, install, get playing...I was up and running in less than 5 minutes, including the time to google their site.
First impressions are that it's got some nice UI improvements (fx bins / routing options) that weren't as obvious before, but I'm just scratching the surface with it.
I use the various forms of Pro Tools on a daily basis for work, but I've been learning Reaper in my free time. I just wanted to see if it was decent. Reaper freakin' rocks my socks off. It's not just decent, it's very nice. The metering in Reaper is like 100% more practical than Pro Tools 7. PT 8 has better metering now, but I'm still on 7!
-Chris D.
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Anybody else have problems with a significant track count in Reaper? I've tried a session with 42 tracks on two different systems and can't get it to stop glitching.
The PC I run it on has a 10,000 RPM data drive exclusively for datafiles. I notice the Reaper buffer settings are non-intuitive and too complex for the system?
The beauty of Pro Tools is that it stays out of the way while I work. Reaper seems like its always in my face.
The PC I run it on has a 10,000 RPM data drive exclusively for datafiles. I notice the Reaper buffer settings are non-intuitive and too complex for the system?
The beauty of Pro Tools is that it stays out of the way while I work. Reaper seems like its always in my face.
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- speech impediment
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42 tracks shouldn't cause a choke on a relatively decent system. I know there were some people complaining vocally in the Reaper forums because they were having problems running >96 tracks, and IIRC the programmers changed their buffering to make this easier, but that was probably a year ago.
Check the reaper performance meter and see if there's are some particular tracks that are hogging the CPU. I know that certain third party VST plugins don't play well with any host with a multi-core processor if there is more than one instance running in a project.
The Reaper v3 public beta just became available, You might want to try it, especially if you're on a Mac, apparently the new native graphics rendering engine is especially helpful for OS X. See http://www.landoleet.org/
And you'll find a lot of helpful people at the reaper forum if you want some more in depth assistance: http://reaper.fm/forum.php
Check the reaper performance meter and see if there's are some particular tracks that are hogging the CPU. I know that certain third party VST plugins don't play well with any host with a multi-core processor if there is more than one instance running in a project.
The Reaper v3 public beta just became available, You might want to try it, especially if you're on a Mac, apparently the new native graphics rendering engine is especially helpful for OS X. See http://www.landoleet.org/
And you'll find a lot of helpful people at the reaper forum if you want some more in depth assistance: http://reaper.fm/forum.php
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PC is a 2.8 GHz gaming machine. The second hard drive is more than adequate for such dedicated use.darjama wrote:42 tracks shouldn't cause a choke on a relatively decent system. I know there were some people complaining vocally in the Reaper forums because they were having problems running >96 tracks, and IIRC the programmers changed their buffering to make this easier, but that was probably a year ago.
Check the reaper performance meter and see if there's are some particular tracks that are hogging the CPU. I know that certain third party VST plugins don't play well with any host with a multi-core processor if there is more than one instance running in a project.
The Reaper v3 public beta just became available, You might want to try it, especially if you're on a Mac, apparently the new native graphics rendering engine is especially helpful for OS X. See http://www.landoleet.org/
And you'll find a lot of helpful people at the reaper forum if you want some more in depth assistance: http://reaper.fm/forum.php
The plugins aren't a factor as the behavior happens just after import of the audio and there are no plugins instantiated.
The glitching is definitely behaving as if it were a buffering problem. I am running version 5.x of Reaper for Windows XP.
Okay, imported files, that's a clue. Does the sample rate of the imported files match the sample rate of the project? If not, then sample rate conversion would be done by Reaper on the fly. that could cause your computer to choke.
I'd make sure you're running the most recent version of reaper, which is 2.58 I believe.
I'd make sure you're running the most recent version of reaper, which is 2.58 I believe.
No problems running high track and plug counts here.FX run around 100 ( no need to render) with about 50 to 80 tracks.Ahh the luxery of quad core power!!@?,*???&? wrote:Anybody else have problems with a significant track count in Reaper? I've tried a session with 42 tracks on two different systems and can't get it to stop glitching.
The PC I run it on has a 10,000 RPM data drive exclusively for datafiles. I notice the Reaper buffer settings are non-intuitive d too complex for the system?
The beauty of Pro Tools is that it stays out of the way while I work. Reaper seems like its always in my face.
Anton Evans
Reaper, Intel Core 2 Quad 6600, Soundtoys, BFD2, Pod X3, Fender Vibro Champ, CSR, Smith CR5G, HS80m's, KRK, Stillwell Plugs
http://www.antonevans.com
[url]
Reaper, Intel Core 2 Quad 6600, Soundtoys, BFD2, Pod X3, Fender Vibro Champ, CSR, Smith CR5G, HS80m's, KRK, Stillwell Plugs
http://www.antonevans.com
[url]
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- audio school
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Make sure you download the latest versions of the plugins (current version of my plugs is 1.52.05). I have tested in Reaper 3 beta 1, and in DP 6.02, as well as Logic 8.02, and all is well so far. Only known issue is that plugin settings saved in projects are not portable across PPC/Intel systems. We're workin' on that.ipressrecord wrote: ? Stillwell Audio Units: If I want to use the Stillwell plugs with the graphic interface that I use in Digital Performer, they work. Save a project with them in it, re-open the project, they do not pass sound. I have to delete them, reinstate them, and then they pass. But once you close the session and reopen, same problem.
Are the Stillwell plugs that are included with Reaper the real deal? Or are they older versions of the Stillwell stuff? Not sure why the Stillwell AUs that I use in Digital Performer will not work in Reaper.
Any ideas/experience with any of this?
More to come...
Jeff
There was a known issue with occasional dropouts of audio in Logic, but that's been fixed for a few months, if I remember right.
Regards,
Scott
Stillwell Audio
You'll enjoy it kayagum - version 3 of Reaper has much better eye candy, and some things (like folders within folders) are very cool!
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