You would need to make sure that you have set the coresponding samples in each gog file to the same velocity layer. In order to do what you are trying to do, you should go with more layers and less multisamples. Then send the sine through an amplitude modulator (or two) to make the randomness.Destroy Big Brother wrote: This is what I am doing, but as previously mentioned drumagog is not triggering the bleed samples in a correct order and causes problems that cannot be dealt with by the phase knob within drumagog, or by sliding the track around.
Maybe I am incorrect in my asessment, but I'm pretty sure that my problem can be cured if i can get the right samples to be triggered with their close mic counterparts. Then the phase differences will be consistent throughout the song, and I'll still be able to individually eq, compress and route each track.
I would go back and mix the samples together. If you have no idea what the mix needs to be, just trigger the drums for right now and never mind about the ambience. Then when you get the drums sounding right in the mix, take those settings and apply them to the sample files. Then make samples that include all the ambience and bleed. Then just replace the gog files in your mix and turn off the processing.