Sound Design: The Six Million Dollar Man Bionic Sound
Sound Design: The Six Million Dollar Man Bionic Sound
How would one recreate the sound that The Six Million Dollar Man made when he did an awesome bionic move? Some kind of synth with delay I'm guessing, but any ideas/thoughts/insight to this would be appreciated.
And while I'm at it same question except about The Transformers cartoon transforming sound?
Thanks!
And while I'm at it same question except about The Transformers cartoon transforming sound?
Thanks!
<i>who shot...
What, who, the bazooka was who
And to my rescue, it was the S1Ws - PE</i>
Jeb
What, who, the bazooka was who
And to my rescue, it was the S1Ws - PE</i>
Jeb
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I found kind of an interesting thread about this:
http://gearslutz.com/board/showthread.php3?t=64510
http://gearslutz.com/board/showthread.php3?t=64510
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like anything in post, there's a million ways to skin a cat. If you know someone into analog synths there are just a ton of ways to do that. A very pedestrian way to get close enough would be to find a repeat percussion effect and run a not through it and use that as your base to manipulate. There are lots of ways to get a repeat percussion sound without having that circuit, a vcs3 excells at that kind of stuff, look at all the stuff in dr. who.
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is 'sample it' cheating?
I can't remember it exactly but I rememeber it as a few different sounds being pitched up and then that little 16th note rhythm. If you can find the sound to post up, that'd be fun.
a couple of simple analog synth patches going slowly up in pitch (or guitar+arm) and then gate them with a drum machine keying the gate should get you close. or a tremelo on square wave pattern.
I can't remember it exactly but I rememeber it as a few different sounds being pitched up and then that little 16th note rhythm. If you can find the sound to post up, that'd be fun.
a couple of simple analog synth patches going slowly up in pitch (or guitar+arm) and then gate them with a drum machine keying the gate should get you close. or a tremelo on square wave pattern.
I posted both. Didn't think I get much response on either,but also wanted to see whether the Gearslutz answers were more about gear and the TapeOp answers were more about ingenuity or if it didn't matter.I found kind of an interesting thread about this:
http://gearslutz.com/board/showthread.php3?t=64510
<i>who shot...
What, who, the bazooka was who
And to my rescue, it was the S1Ws - PE</i>
Jeb
What, who, the bazooka was who
And to my rescue, it was the S1Ws - PE</i>
Jeb
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So, how did we do compared to gearzlutz?jebjerome wrote:I posted both. Didn't think I get much response on either,but also wanted to see whether the Gearslutz answers were more about gear and the TapeOp answers were more about ingenuity or if it didn't matter.I found kind of an interesting thread about this:
http://gearslutz.com/board/showthread.php3?t=64510
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Re: Sound Design: The Six Million Dollar Man Bionic Sound
It sounds a little like a large spring (like on a garage door counterbalance), either edited or thrown through a tape delay.
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All the DWLB music is at http://dwlb.bandcamp.com/
"Lots of people are nostalgic for analog. I suspect they're people who never had to work with it." ? Brian Eno
All the DWLB music is at http://dwlb.bandcamp.com/
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I might just try to find an old tape or something and sample it directly..
I remember the Hanna-Barbara Sound FX library definitely had that exact sound though..
http://www.bigfishaudio.com/4DCGI/detailDemos.html?149
you can actually hear it in the demo on this link!!
I remember the Hanna-Barbara Sound FX library definitely had that exact sound though..
http://www.bigfishaudio.com/4DCGI/detailDemos.html?149
you can actually hear it in the demo on this link!!
the snip from the HB clip:
http://luktown.org/random/6million.mp3
http://luktown.org/random/6million.mp3
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